From 4b043994e8795f37e9227362fe24fd66d45c6b39 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Sat, 15 Apr 2017 01:29:25 -0400 Subject: GPU Matrix API: clean up after 2D-3D unification See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90 --- source/blender/blenfont/intern/blf.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenfont') diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 663be49c71e..e6dffedc5d9 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -555,15 +555,15 @@ static void blf_draw_gl__start(FontBLF *font) gpuPushMatrix(); if (font->flags & BLF_MATRIX) - gpuMultMatrix3D(font->m); + gpuMultMatrix(font->m); gpuTranslate3fv(font->pos); if (font->flags & BLF_ASPECT) gpuScale3fv(font->aspect); - if (font->flags & BLF_ROTATION) /* radians -> degrees */ - gpuRotateAxis(RAD2DEG(font->angle), 'Z'); /* TODO: use gpuRotate2D here? */ + if (font->flags & BLF_ROTATION) + gpuRotate2D(RAD2DEG(font->angle)); #ifndef BLF_STANDALONE VertexFormat *format = immVertexFormat(); -- cgit v1.2.3