From 341ab45f7b10e6a84eaceccc40372372106583f7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 2 Mar 2018 11:09:24 +1100 Subject: Fix building w/o Python Also minor cleanup. --- source/blender/blenkernel/BKE_DerivedMesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h') diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 700bfe568f1..4d2e9ef8b3c 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -166,7 +166,7 @@ typedef enum DMDirtyFlag { DM_DIRTY_TESS_CDLAYERS = 1 << 0, /* One of the MCOL layers have been updated, force updating of GPUDrawObject's colors buffer. * This is necessary with modern, VBO draw code, as e.g. in vpaint mode me->mcol may be updated - * without actually rebuilding dm (hence by defautl keeping same GPUDrawObject, and same colors + * without actually rebuilding dm (hence by default keeping same GPUDrawObject, and same colors * buffer, which prevents update during a stroke!). */ DM_DIRTY_MCOL_UPDATE_DRAW = 1 << 1, -- cgit v1.2.3