From 345c6298e995ea618c34282ba6d7ab5af032f191 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 8 Feb 2018 21:14:26 +1100 Subject: Object Mode: move to workspace struct - Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037 --- source/blender/blenkernel/BKE_DerivedMesh.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h') diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 9bb44a726de..c3cea6c883c 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -100,6 +100,8 @@ struct GPUDrawObject; struct PBVH; struct EvaluationContext; +#include "DNA_object_enums.h" + /* number of sub-elements each mesh element has (for interpolation) */ #define SUB_ELEMS_VERT 0 #define SUB_ELEMS_EDGE 2 @@ -381,7 +383,7 @@ struct DerivedMesh { /** Get the BVH used for paint modes */ - struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm); + struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm, eObjectMode object_mode); /* Drawing Operations */ -- cgit v1.2.3