From 80ffd7b4597cdb01b3595a22c4e0cc0d8f019471 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 4 Dec 2018 20:47:13 -0200 Subject: Implement bvhtree.fromObject Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032 --- source/blender/blenkernel/BKE_DerivedMesh.h | 8 -------- 1 file changed, 8 deletions(-) (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h') diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index baec7e77328..e209938cc80 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -504,14 +504,6 @@ DerivedMesh *mesh_create_derived_render( /* same as above but wont use render settings */ DerivedMesh *mesh_create_derived(struct Mesh *me, float (*vertCos)[3]); -DerivedMesh *mesh_create_derived_no_deform( - struct Depsgraph *depsgraph, struct Scene *scene, - struct Object *ob, float (*vertCos)[3], - CustomDataMask dataMask); -DerivedMesh *mesh_create_derived_no_deform_render( - struct Depsgraph *depsgraph, struct Scene *scene, - struct Object *ob, float (*vertCos)[3], - CustomDataMask dataMask); struct Mesh *editbmesh_get_eval_cage( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *, -- cgit v1.2.3