From c3b8db4833fe561ce8803af1619a4f1eb5f0c3b6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 19 Jun 2009 16:27:01 +0000 Subject: BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only. --- source/blender/blenkernel/BKE_action.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_action.h') diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 67eb2ed58bf..f0796697670 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -137,7 +137,7 @@ void framechange_poses_clear_unkeyed(void); void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe); /* exported for game engine */ -void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); +void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, short mode*/); /* was blend_poses */ void extract_pose_from_pose(struct bPose *pose, const struct bPose *src); /* for proxy */ -- cgit v1.2.3