From f721ce13fb529f4fde4668c989c786e4c7d7d708 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Mon, 22 Oct 2007 02:43:07 +0000 Subject: == Action Constraint == Now the Action Constraint can be applied to Objects as well as Bones! --- source/blender/blenkernel/BKE_action.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_action.h') diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 68a6be04735..cbec4cf04fb 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -119,8 +119,12 @@ void calc_action_range(const struct bAction *act, float *start, float *end, int /** * Set the pose channels from the given action. */ -void extract_pose_from_action(struct bPose *pose, struct bAction *act, - float ctime); +void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime); + +/** + * Get the effects of the given action using a workob + */ +void what_does_obaction(struct Object *ob, struct bAction *act, float cframe); /** * Iterate through the action channels of the action -- cgit v1.2.3