From 2872263377aa48233bc4e6a8f298a3706464288c Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 17 Aug 2005 13:26:42 +0000 Subject: - New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes" --- source/blender/blenkernel/BKE_armature.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_armature.h') diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 7196a6098ff..229ef7a297b 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -74,8 +74,6 @@ void make_local_armature(struct bArmature *arm); struct bArmature *copy_armature(struct bArmature *arm); void bone_flip_name (char *name, int strip_number); -void calc_armature_deform (struct Object *ob, float *co, int index); - void init_armature_deform(struct Object *parent, struct Object *ob); struct bArmature* get_armature (struct Object* ob); struct Bone *get_named_bone (struct bArmature *arm, const char *name); -- cgit v1.2.3