From 6b767b8018cbf5ca5657cad842271d8d6327ddd0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 3 Nov 2010 01:56:02 +0000 Subject: fix [#24499] Consistency Issue with LassoSelect/ExtendOption Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next. --- source/blender/blenkernel/BKE_armature.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/blenkernel/BKE_armature.h') diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 06e24431df4..eacb61d122c 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -119,6 +119,10 @@ typedef struct Mat4 { Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest); +/* like EBONE_VISIBLE */ +#define PBONE_VISIBLE(arm, bone) (((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) +#define _BONE_VISIBLE(arm, bone) (((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) + #ifdef __cplusplus } #endif -- cgit v1.2.3