From 87b186e6e74e1f468655aed794edeb32d47c3359 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 10 Oct 2007 09:00:47 +0000 Subject: Make B-Bones not deform in rest position by default. B-Bones already deformed the mesh in the armature rest position, which is unconvenient. For backwards compatibility existing .blend files still have a button for the old behavior enabled. (peach feature request) --- source/blender/blenkernel/BKE_armature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_armature.h') diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 37022d89ac1..0e3857603b6 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -112,7 +112,7 @@ typedef struct Mat4 { float mat[4][4]; } Mat4; -Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan); +Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest); #ifdef __cplusplus } -- cgit v1.2.3