From d8b43a806642b29857cbcf84621323bbb881f665 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 3 May 2018 16:10:37 +0200 Subject: Depsgraph: Make sure evaluated pose channels are pointing to evaluated bones --- source/blender/blenkernel/BKE_armature.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_armature.h') diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 2ecab73ac79..b8d9e5a9af9 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -99,6 +99,7 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 void BKE_armature_where_is(struct bArmature *arm); void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion); void BKE_pose_clear_pointers(struct bPose *pose); +void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose); void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm); void BKE_pose_where_is(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra); -- cgit v1.2.3