From ed04c213745362fcab99cdda89343aca7cbb65e5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 28 Feb 2012 14:05:00 +0000 Subject: code cleanup: use float vector size in function definitions, and const's where the values are unchanged. --- source/blender/blenkernel/BKE_armature.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/BKE_armature.h') diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index e94ad6ecfac..441d63be764 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -97,16 +97,16 @@ void where_is_pose_bone_tail(struct bPoseChannel *pchan); /* get_objectspace_bone_matrix has to be removed still */ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed); -void vec_roll_to_mat3(float *vec, float roll, float mat[][3]); +void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3]); void mat3_to_vec_roll(float mat[][3], float *vec, float *roll); int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len); /* Common Conversions Between Co-ordinate Spaces */ void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]); -void armature_loc_world_to_pose(struct Object *ob, float *inloc, float *outloc); +void armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]); void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]); -void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc); +void armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc[3], float outloc[3]); void armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]); void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]); -- cgit v1.2.3