From 28e049cb3e32f41d294c3ad019b509dae80de83e Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Wed, 24 Jan 2007 01:34:05 +0000 Subject: == Multires == Fixed bug #5799, Multires mesh modifications get reset by rendering This bug can cause some nasty data loss (was introduces with my commit for using orco with multires.) Fixed by making sure to do multires_update_levels before applying modifiers. --- source/blender/blenkernel/BKE_bad_level_calls.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_bad_level_calls.h') diff --git a/source/blender/blenkernel/BKE_bad_level_calls.h b/source/blender/blenkernel/BKE_bad_level_calls.h index 5c71fb6cf31..3c1a1c74821 100644 --- a/source/blender/blenkernel/BKE_bad_level_calls.h +++ b/source/blender/blenkernel/BKE_bad_level_calls.h @@ -202,6 +202,7 @@ struct MultiresLevel; struct MultiresLevel *multires_level_n(struct Multires *mr, int n); void multires_free(struct Multires *mr); void multires_set_level(void *ob, void *me_v); +void multires_update_levels(struct Mesh *me); void multires_calc_level_maps(struct MultiresLevel *lvl); struct Multires *multires_copy(struct Multires *orig); /* sculptmode.c */ -- cgit v1.2.3