From 09fe0e8aa94c10aa941cb09ab6eb80b8fbb097b4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 13 Jan 2021 12:25:31 +0100 Subject: Nodes: use green color again for shader sockets and shader category The green is still distinct from the more turquoise use for geometry, and they are never used in the same node graph. The use of red makes sense, but would need changes to other sockets and categories to set it apart well. Ref T82689 --- source/blender/blenkernel/BKE_blender_version.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_blender_version.h') diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index a30141aa20e..c299edf55ee 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -39,7 +39,7 @@ extern "C" { /* Blender file format version. */ #define BLENDER_FILE_VERSION BLENDER_VERSION -#define BLENDER_FILE_SUBVERSION 11 +#define BLENDER_FILE_SUBVERSION 12 /* Minimum Blender version that supports reading file written with the current * version. Older Blender versions will test this and show a warning if the file -- cgit v1.2.3