From 653bbaa246e3fa57b0b7846704fe5ce432659bb9 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Fri, 28 May 2021 12:17:04 -0400 Subject: Geometry Nodes: Polish switch node UI Based on the task T88006, there are a few simple changes to make to improve the switch node: - Change the label to "False" / "True" for clarity - Change default to geometry, as it's the basic data container in geometry nodes. - Change node class to `NODE_CLASS_CONVERTOR`, which was an oversight in the original patch. I will add the new socket types (material and texture) in a separate commit. Thanks to @EitanSomething for the original patch. Differential Revision: https://developer.blender.org/D11165 --- source/blender/blenkernel/BKE_blender_version.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_blender_version.h') diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 0bab980cfcd..eb937ac9608 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -39,7 +39,7 @@ extern "C" { /* Blender file format version. */ #define BLENDER_FILE_VERSION BLENDER_VERSION -#define BLENDER_FILE_SUBVERSION 1 +#define BLENDER_FILE_SUBVERSION 2 /* Minimum Blender version that supports reading file written with the current * version. Older Blender versions will test this and show a warning if the file -- cgit v1.2.3