From 7cbb8f20a4b479380dac1d2a2f7c7f85ede408be Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 20 Apr 2019 12:47:06 +0200 Subject: GPU: automatically draw images with GLSL shader depending on resolution This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture. --- source/blender/blenkernel/BKE_blender_version.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_blender_version.h') diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 0566ecf3444..2433b856697 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -27,7 +27,7 @@ * \note Use #STRINGIFY() rather than defining with quotes. */ #define BLENDER_VERSION 280 -#define BLENDER_SUBVERSION 57 +#define BLENDER_SUBVERSION 58 /** Several breakages with 280, e.g. collections vs layers. */ #define BLENDER_MINVERSION 280 #define BLENDER_MINSUBVERSION 0 -- cgit v1.2.3