From bc3139d79226896cf6c2b0813a1188eda70fad09 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 17 May 2019 16:57:31 +0200 Subject: Cycles/Eevee: unify depth of field settings for cameras There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882 --- source/blender/blenkernel/BKE_camera.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_camera.h') diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h index 10cd129fbf9..caed4959eff 100644 --- a/source/blender/blenkernel/BKE_camera.h +++ b/source/blender/blenkernel/BKE_camera.h @@ -139,8 +139,6 @@ bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph, float r_co[3], float *r_scale); -void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings); - /* Camera multi-view API */ struct Object *BKE_camera_multiview_render(struct Scene *scene, -- cgit v1.2.3