From 03544eccb40daaf0d48fc8272ed7d392b7e29a31 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 7 Feb 2017 14:21:29 +0100 Subject: Fix missing hair after rendering with different viewport/render settings Derived mesh for particles did not include tessellated faces when it was expected to. Now added explicit function to copy CDDM with tess faces without need to re-tessellate the result. --- source/blender/blenkernel/BKE_cdderivedmesh.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_cdderivedmesh.h') diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h index 9948f21ba90..4876461bfe0 100644 --- a/source/blender/blenkernel/BKE_cdderivedmesh.h +++ b/source/blender/blenkernel/BKE_cdderivedmesh.h @@ -79,6 +79,7 @@ DerivedMesh *CDDM_from_curve_displist(struct Object *ob, struct ListBase *dispba */ struct DerivedMesh *CDDM_copy(struct DerivedMesh *dm); struct DerivedMesh *CDDM_copy_from_tessface(struct DerivedMesh *dm); +struct DerivedMesh *CDDM_copy_with_tessface(struct DerivedMesh *dm); /* creates a CDDerivedMesh with the same layer stack configuration as the * given DerivedMesh and containing the requested numbers of elements. -- cgit v1.2.3