From f076eb482b3e2e169b2bbf7ca609f5e747f9709f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Sun, 1 Mar 2015 15:37:55 +0100 Subject: Use the old double-step collision method only for cloth. This method does not work for hair anyway. Even though hair collision needs work at this point, it's still better than nothing. --- source/blender/blenkernel/BKE_cloth.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_cloth.h') diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index beb4f226aea..a7fad85ed42 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -181,7 +181,6 @@ typedef enum { typedef enum { CLOTH_COLLSETTINGS_FLAG_ENABLED = ( 1 << 1 ), /* enables cloth - object collisions */ CLOTH_COLLSETTINGS_FLAG_SELF = ( 1 << 2 ), /* enables selfcollisions */ - CLOTH_COLLSETTINGS_FLAG_POINTS = ( 1 << 3 ), /* enables point collisions (hair) */ } CLOTH_COLLISIONSETTINGS_FLAGS; /* Spring types as defined in the paper.*/ -- cgit v1.2.3