From 4d273d8d5b9eb471f82ee49819905eedb68d6a4f Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 24 Jul 2005 11:36:05 +0000 Subject: Armature-Pose IK goodies! - Added option to the IK buttons, to have it use the 'tip' as end of the IK chain. I never really understood this old convention (IK didn't work on the Bone itself). Old files still will read OK though. But I made the "To Tip" a default when adding new IK constraints. - Hotkey CTRL+I: add IK, with option to have it adding an Empty target, or use a selected Bone as target. With the new non-modal PoseMode, it gives instant access to playing with the IK chain. - Hotkey ALT+I: clears IK, on all selected Bones - Hotkey ALT+C: clears Constraints on all selected Bones (incl IK) --- source/blender/blenkernel/BKE_constraint.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_constraint.h') diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h index 8fdc63bef60..1dd5beed9fa 100644 --- a/source/blender/blenkernel/BKE_constraint.h +++ b/source/blender/blenkernel/BKE_constraint.h @@ -60,7 +60,7 @@ void free_constraint_channels (ListBase *chanbase); char constraint_has_target (struct bConstraint *con); struct Object *get_constraint_target(struct bConstraint *con, char **subtarget); -void set_constraint_target(struct bConstraint *con, struct Object *ob); +void set_constraint_target(struct bConstraint *con, struct Object *ob, char *subtarget); /* Constraint target/owner types */ -- cgit v1.2.3