From 65f4cb14c1b657b2b6d0c53d23ef0e5973598953 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Tue, 24 Jul 2007 05:08:55 +0000 Subject: == Constraints - Important Bugfix == I've finally fixed the bug with the Constraint Space Conversion. It was a single matrix multiplication in the wrong order (for local->pose). Also, there is more code added for the space conversion process when bones have 'hinge' on. (NOTE: this stuff for hinge bones may still not work really nice yet) --- source/blender/blenkernel/BKE_constraint.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_constraint.h') diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h index 6a11159645c..02084b49716 100644 --- a/source/blender/blenkernel/BKE_constraint.h +++ b/source/blender/blenkernel/BKE_constraint.h @@ -25,7 +25,7 @@ * * The Original Code is: all of this file. * - * Contributor(s): none yet. + * Contributor(s): 2007 - Joshua Leung (major recode) * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -- cgit v1.2.3