From 1d6c3ccf092c9c692db454f477435a814b81d30a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 27 Dec 2012 03:51:45 +0000 Subject: display the number of tri's in object mode status, often requested feature from users who model for realtime/game-engine output, the total number of faces wasn't so useful and could be especially misleading with ngons. --- source/blender/blenkernel/BKE_displist.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_displist.h') diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 758a2a8a2e8..6b986cdceda 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -83,7 +83,7 @@ void BKE_displist_elem_free(DispList *dl); DispList *BKE_displist_find_or_create(struct ListBase *lb, int type); DispList *BKE_displist_find(struct ListBase *lb, int type); void BKE_displist_normals_add(struct ListBase *lb); -void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface); +void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *tottri); void BKE_displist_free(struct ListBase *lb); int BKE_displist_has_faces(struct ListBase *lb); -- cgit v1.2.3