From 2e901061d96845197f9b1f58bfe9569be74b7d2a Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 28 May 2006 11:49:22 +0000 Subject: More render pipeline finishing up; - Shaded drawmode is back (shift+z). Note it still only uses orco texture; but lighting/shading is using the internal render module entirely. - "Make Sticky" option back. (Also fix in sticky texture render, was wrong scaled) --- source/blender/blenkernel/BKE_displist.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_displist.h') diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 05a1cfc5376..42e1576d137 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -146,12 +146,14 @@ extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int f extern void makeDispListCurveTypes(struct Object *ob, int forOrco); extern void makeDispListMBall(struct Object *ob); extern void shadeDispList(struct Base *base); -void freefastshade(void); + void imagestodisplist(void); void reshadeall_displist(void); void filldisplist(struct ListBase *dispbase, struct ListBase *to); -void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r); +void fastshade_free_render(void); + + void displistmesh_add_edges(DispListMesh *dlm); #endif -- cgit v1.2.3