From 989cca1434419682aa04fa65ced5e69b33ffd3fa Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 23 Jun 2010 13:18:50 +0000 Subject: Fix #21369: normals on extruded text and curve objects were flipped for the backside, giving problems with e.g. boolean operations. --- source/blender/blenkernel/BKE_displist.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_displist.h') diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index febe0a11ae6..9e75e55adf6 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -99,7 +99,7 @@ extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *m int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4); void imagestodisplist(void); void reshadeall_displist(struct Scene *scene); -void filldisplist(struct ListBase *dispbase, struct ListBase *to); +void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal); void fastshade_free_render(void); -- cgit v1.2.3