From a77e3482f227ef8dc32b64e3b64dd30dc87cb9b9 Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Sat, 3 Sep 2005 17:22:29 +0000 Subject: Saturday morning first cup of coffee hack (yeah, its a late morning) - fun for the whole family, boolean mesh modifier... doesn't work with layered modifiers yet (just uses base mesh), although may god have mercy on your soul if you want to run boolean on a subsurf anyway - added displistmesh_add_edges This exposes a bug in boolean, apparently the output is somehow random (hash on alloc'd pointer value perhaps) which is sortof lame. It also makes more apparent the desire for some level of control over dep graph evaluation during editmode (at the moment dep graph is reevaluated for a mesh object in editmode, but since mesh changes are on editmesh other objects don't really see any change, so it is a wasted recalc). --- source/blender/blenkernel/BKE_displist.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_displist.h') diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 021b584036f..2dcf4bfe1be 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -151,6 +151,7 @@ void reshadeall_displist(void); void filldisplist(struct ListBase *dispbase, struct ListBase *to); void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r); +void displistmesh_add_edges(DispListMesh *dlm); #endif -- cgit v1.2.3