From 179a2e1b98b048e5b9f607eee23f94f22d8234aa Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 20 Aug 2015 19:09:20 +1000 Subject: Use BVH-overlap for mesh self-intersection display Add BKE_bmbvh_overlap, remove BKE_bmbvh_find_face_segment --- source/blender/blenkernel/BKE_editmesh_bvh.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/BKE_editmesh_bvh.h') diff --git a/source/blender/blenkernel/BKE_editmesh_bvh.h b/source/blender/blenkernel/BKE_editmesh_bvh.h index 3736efff146..b21c5db2118 100644 --- a/source/blender/blenkernel/BKE_editmesh_bvh.h +++ b/source/blender/blenkernel/BKE_editmesh_bvh.h @@ -66,12 +66,11 @@ struct BMFace *BKE_bmbvh_ray_cast_filter( float *r_dist, float r_hitout[3], float r_cagehit[3], BMBVHTree_FaceFilter filter, void *filter_cb); -/* find a face intersecting a segment (but not apart of the segment) */ -struct BMFace *BKE_bmbvh_find_face_segment(BMBVHTree *tree, const float co_a[3], const float co_b[3], - float *r_fac, float r_hitout[3], float r_cagehit[3]); /* find a vert closest to co in a sphere of radius dist_max */ struct BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *tree, const float co[3], const float dist_max); +struct BVHTreeOverlap *BKE_bmbvh_overlap(const BMBVHTree *bmtree_a, const BMBVHTree *bmtree_b, unsigned int *r_overlap_tot); + /* BKE_bmbvh_new flag parameter */ enum { BMBVH_RETURN_ORIG = (1 << 0), /* use with 'cos_cage', returns hits in relation to original geometry */ -- cgit v1.2.3