From 3285d47842657161b2206ccb2b29f34ef51eab99 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 22 Oct 2012 17:34:06 +0000 Subject: Fix #32930: texture colors in material nodes (blender internal) are brighter than normal There was a missing byte buffer linearization for shader nodes. Also fixed incorrect image input color space refresh when image is packed. --- source/blender/blenkernel/BKE_image.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_image.h') diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index 5e5f58f73fe..1875fd66628 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -127,6 +127,7 @@ enum { #define IMA_SIGNAL_SRC_CHANGE 5 /* image-user gets a new image, check settings */ #define IMA_SIGNAL_USER_NEW_IMAGE 6 +#define IMA_SIGNAL_COLORMANAGE 7 #define IMA_CHAN_FLAG_BW 1 #define IMA_CHAN_FLAG_RGB 2 -- cgit v1.2.3