From 206c94fea98d44ed9667607638c455c7c0e63822 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 8 Nov 2017 12:16:49 -0200 Subject: Farewell Scene->base While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly. --- source/blender/blenkernel/BKE_layer.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/BKE_layer.h') diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 1585742729c..aa2a2167b95 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -67,8 +67,10 @@ void BKE_scene_layer_free(struct SceneLayer *sl); void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag); +struct Object *BKE_scene_layer_camera_find(struct SceneLayer *sl); struct SceneLayer *BKE_scene_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc); struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob); +struct Base *BKE_scene_layer_base_find_by_name(struct SceneLayer *sl, struct Object *ob); void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl); void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase); -- cgit v1.2.3