From a428daada080771c75bb2003f60792dfea5f2121 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 15 Feb 2017 18:37:59 +0100 Subject: Layers: Separate between scene render layer (F12) and context render layer (everything else) For now they are the same. However with workspaces they will be different, and should be treated differently. --- source/blender/blenkernel/BKE_layer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_layer.h') diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 6e12b82e558..7021f0ea0b0 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -54,7 +54,8 @@ struct Scene; struct SceneCollection; struct SceneLayer; -struct SceneLayer *BKE_scene_layer_active(struct Scene *scene); +struct SceneLayer *BKE_scene_layer_render_active(struct Scene *scene); +struct SceneLayer *BKE_scene_layer_context_active(struct Scene *scene); struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name); bool BKE_scene_layer_remove(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl); -- cgit v1.2.3