From c43443d530bff67693dc2db4efdca6307703ce61 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 4 Jul 2018 13:00:46 +0200 Subject: Workspaces: store view layer per main window, instead of per workspace. It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often. --- source/blender/blenkernel/BKE_layer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_layer.h') diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index 9e89033894d..db0e5f21284 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -58,7 +58,7 @@ struct WorkSpace; struct ViewLayer *BKE_view_layer_default_view(const struct Scene *scene); struct ViewLayer *BKE_view_layer_default_render(const struct Scene *scene); -struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace); +struct ViewLayer *BKE_view_layer_find(const struct Scene *scene, const char *layer_name); struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name); /* DEPRECATED */ -- cgit v1.2.3