From e778be9e203e71d123e3bdf7418f67861199c899 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 4 May 2017 11:25:03 +0200 Subject: Fix "doversion" of collection settings for collections For collections we do not need a doversion as granular as the scene one. However if a new engine settings is added we need to take care of it. --- source/blender/blenkernel/BKE_layer.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_layer.h') diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h index a54cce73c7f..c5a2eb8351d 100644 --- a/source/blender/blenkernel/BKE_layer.h +++ b/source/blender/blenkernel/BKE_layer.h @@ -115,7 +115,8 @@ struct IDProperty *BKE_scene_collection_engine_get(struct Scene *scene, const in void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, CollectionEngineSettingsCB func); void BKE_layer_collection_engine_settings_callback_free(void); void BKE_layer_collection_engine_settings_create(struct IDProperty *root); -void BKE_layer_collection_engine_settings_validate(struct Scene *scene); +void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene); +void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc); void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value); void BKE_collection_engine_property_add_int(struct IDProperty *props, const char *name, int value); -- cgit v1.2.3