From daa4feaaeae4312eb23f66b948b668a7e9dc1959 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 1 Nov 2010 07:19:41 +0000 Subject: bugfix [#24477] Can easily create bones with duplicate names - fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils --- source/blender/blenkernel/BKE_library.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_library.h') diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h index b74de66f7b6..d98fb082aa9 100644 --- a/source/blender/blenkernel/BKE_library.h +++ b/source/blender/blenkernel/BKE_library.h @@ -67,7 +67,6 @@ void free_libblock_us(struct ListBase *lb, void *idv); void free_main(struct Main *mainvar); void tag_main(struct Main *mainvar, int tag); -int splitIDname(char *name, char *left, int *nr); void rename_id(struct ID *id, char *name); void name_uiprefix_id(char *name, struct ID *id); void test_idbutton(char *name); -- cgit v1.2.3