From a8ed9144a38980cb4e9a28af70b3b3b34a48e92f Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 15 Sep 2016 11:50:56 +0200 Subject: Fix crash in some cases when deleting particle systems. Those 'never null' ID pointers are really a PITA to handle... luckily we don't have much of those around! Found by Sybren, thanks. Should be backported to 2.78. --- source/blender/blenkernel/BKE_library_remap.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_library_remap.h') diff --git a/source/blender/blenkernel/BKE_library_remap.h b/source/blender/blenkernel/BKE_library_remap.h index e974b79ee66..89b087014b2 100644 --- a/source/blender/blenkernel/BKE_library_remap.h +++ b/source/blender/blenkernel/BKE_library_remap.h @@ -44,7 +44,7 @@ enum { * (like e.g. Object->data). */ ID_REMAP_FLAG_NEVER_NULL_USAGE = 1 << 2, /* This tells the callback func to force setting IDs using target one with a 'never NULL' pointer to NULL. - * WARNING! Use with extreme care, this will leave database in broken state! */ + * WARNING! Use with extreme care, this will leave database in broken state and can cause crashes very easily! */ ID_REMAP_FORCE_NEVER_NULL_USAGE = 1 << 3, }; -- cgit v1.2.3