From 53ae509cc5ad75dca490dea8c632d542285e0058 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Sun, 18 Jan 2009 10:41:45 +0000 Subject: 2.5 - AnimSys Data management stuff... * Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so. * Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use... * Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code). * File writing code should now only write the new data to files --- source/blender/blenkernel/BKE_main.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_main.h') diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h index 34ecb2bbba1..30cf800a3d8 100644 --- a/source/blender/blenkernel/BKE_main.h +++ b/source/blender/blenkernel/BKE_main.h @@ -62,7 +62,7 @@ typedef struct Main { ListBase latt; ListBase lamp; ListBase camera; - ListBase ipo; + ListBase ipo; // XXX depreceated ListBase key; ListBase world; ListBase screen; -- cgit v1.2.3