From 98f41066943d8b1cf9236d6b358d1e84c9e7cc4b Mon Sep 17 00:00:00 2001 From: Krzysztof Recko Date: Tue, 7 Apr 2015 12:44:39 +1000 Subject: Metaball tessellation optimization (Octree to BVH) Speedup is non-linear, 2x-10x faster is quite normal. Patch T43678. - Switched from an Octree to BVH. - Finding first points of surface no longer "wastes" density function evaluation: every result is cached. - Use MemArena instead of using own memory management. - Correct calculation of metaelem bounding box. - Remove mball_count(): mballs are now counted "on the go". --- source/blender/blenkernel/BKE_mball.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/blenkernel/BKE_mball.h') diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h index 70f932f3292..321cbbbd708 100644 --- a/source/blender/blenkernel/BKE_mball.h +++ b/source/blender/blenkernel/BKE_mball.h @@ -45,8 +45,6 @@ struct MetaBall *BKE_mball_copy(struct MetaBall *mb); void BKE_mball_make_local(struct MetaBall *mb); -void BKE_mball_cubeTable_free(void); - bool BKE_mball_is_basis_for(struct Object *ob1, struct Object *ob2); bool BKE_mball_is_basis(struct Object *ob); struct Object *BKE_mball_basis_find(struct Scene *scene, struct Object *ob); -- cgit v1.2.3