From 06d57fdae05bad63438d360204c890d7ab81387a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 22 Oct 2009 09:31:07 +0000 Subject: Shape Keys Internal change to not apply the shape keys to the Mesh vertex coordinates, but rather use it as part of the derivedmesh/displist evaluation. This only has one practical advantage right now, which is that you can now make a linked duplicate and pin it's shape key to a different shape than the first object. Further, this makes shape keys correctly fit into the modifier stack design, which will help implement some other features later. Also it means the mesh vertex coordinates are now really the orco's. --- source/blender/blenkernel/BKE_mesh.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index d2f5e0faa0f..09c1ab9f7d6 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -92,7 +92,6 @@ void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, /* Return a newly MEM_malloc'd array of all the mesh vertex locations * (_numVerts_r_ may be NULL) */ float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3]; -float (*mesh_getRefKeyCos(struct Mesh *me, int *numVerts_r))[3]; /* map from uv vertex to face (for select linked, stitch, uv suburf) */ -- cgit v1.2.3