From 26b8892c9c6733e2716df4aa84d02e3ff5331735 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 5 Dec 2007 21:50:23 +0000 Subject: Bugfix for mysteriously disappearing left eyeball. Bounding boxes used for clipping were being stored in the mesh, but modifiers can result in two objects with the same mesh having a different bounding box. Solution is to store bounding box in the object. --- source/blender/blenkernel/BKE_mesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 1bba980c47b..556ba19d7d7 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -75,7 +75,7 @@ int update_realtime_texture(struct MTFace *tface, double time); void mesh_delete_material_index(struct Mesh *me, int index); void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth); -struct BoundBox *mesh_get_bb(struct Mesh *me); +struct BoundBox *mesh_get_bb(struct Object *ob); void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r); /* if old, it converts mface->edcode to edge drawflags */ -- cgit v1.2.3