From 4a2f6447efc969cba951f88a1a8c0f1e7e6d3f25 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Tue, 10 Sep 2013 12:48:08 +0000 Subject: Core code for split normals computation. Many thanks to ideasman for is optimization guiding and code reviews! Note the API is not yet committed, as it may need a few more checks & tweaks. ;) --- source/blender/blenkernel/BKE_mesh.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 627cc8f42e5..aac91abc449 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -164,7 +164,10 @@ void BKE_mesh_calc_normals_tessface( struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]); - +void BKE_mesh_normals_loop_split( + struct MVert *mverts, int numVerts, struct MEdge *medges, int numEdges, + struct MLoop *mloops, float (*r_loopnors)[3], int numLoops, + struct MPoly *mpolys, float (*polynors)[3], int numPolys, float split_angle); void BKE_mesh_calc_poly_normal( struct MPoly *mpoly, struct MLoop *loopstart, -- cgit v1.2.3