From 63e40dbe0e4fcee2f96eb0f16bc511e019e0d509 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 26 Mar 2011 08:28:24 +0000 Subject: Fix #26582, #26586, #26613: recent normal calculation changes didn't take into account that some tools use normals for things other than display. Now we properly initialize vertex normals at flat faces too. Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal calculation code. --- source/blender/blenkernel/BKE_mesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 4a7e14f7d7d..ae7ac0dabee 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -100,7 +100,7 @@ void mesh_strip_loose_edges(struct Mesh *me); /* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL * and vertex normals are stored in actual mverts. */ -void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r); +void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]); /* Return a newly MEM_malloc'd array of all the mesh vertex locations * (_numVerts_r_ may be NULL) */ -- cgit v1.2.3