From cdd727b7ceab5772503b702322e93620b7df651b Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 12 Oct 2015 20:12:55 +0200 Subject: Add functions to compute normals (verts, polys and loops ones) for a given shapekey. Title says pretty much everything, we now have BKE and RNA funcs to get vertex, poly and loop normals of a given shapekey. This will be used e.g. in FBX exporter (shapekeys need normal data too). Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1510 --- source/blender/blenkernel/BKE_mesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index a27688c1c61..5bd8931ee2e 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -170,7 +170,7 @@ void BKE_mesh_calc_normals_mapping_ex( const struct MFace *mfaces, int numFaces, const int *origIndexFace, float (*r_faceNors)[3], const bool only_face_normals); void BKE_mesh_calc_normals_poly( - struct MVert *mverts, int numVerts, + struct MVert *mverts, float (*r_vertnors)[3], int numVerts, const struct MLoop *mloop, const struct MPoly *mpolys, int numLoops, int numPolys, float (*r_polyNors)[3], const bool only_face_normals); -- cgit v1.2.3