From e6e9b1ea80a97cddb756e49f8024068e5f7e8e96 Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Sun, 17 Jul 2005 20:12:16 +0000 Subject: - replace displistmesh_calc_normals by mesh_calc_normals - convert MeshDerivedMesh to calculate new vertex normals and such on initialize, means copy free conversion to DispListMesh - replace vertex access through function by direct access fo MeshDerivedMesh - shadeDispList was not getting correct orco's --- source/blender/blenkernel/BKE_mesh.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/blenkernel/BKE_mesh.h') diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index c20f0fd3e4e..8fd66a16531 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -89,6 +89,11 @@ void make_edges(struct Mesh *me); */ void mesh_calculate_vertex_normals (struct Mesh *me); + /* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL + * and vertex normals are stored in actual mverts. + */ +void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r); + #ifdef __cplusplus } #endif -- cgit v1.2.3