From c372318165cd56e9c09eb5792714d9efd98ff265 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Fri, 27 Sep 2019 17:41:05 +0200 Subject: Voxel remesh: Enable adaptivity This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5918 --- source/blender/blenkernel/BKE_mesh_remesh_voxel.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_mesh_remesh_voxel.h') diff --git a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h index 16c22baf9b0..cc4a3a01892 100644 --- a/source/blender/blenkernel/BKE_mesh_remesh_voxel.h +++ b/source/blender/blenkernel/BKE_mesh_remesh_voxel.h @@ -41,7 +41,9 @@ struct Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLeve #endif struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh); -struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh, float voxel_size); +struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh, + float voxel_size, + float adaptivity); struct Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(struct Mesh *mesh, int target_faces, int seed, -- cgit v1.2.3