From 80ffd7b4597cdb01b3595a22c4e0cc0d8f019471 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 4 Dec 2018 20:47:13 -0200 Subject: Implement bvhtree.fromObject Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032 --- source/blender/blenkernel/BKE_mesh_runtime.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/blender/blenkernel/BKE_mesh_runtime.h') diff --git a/source/blender/blenkernel/BKE_mesh_runtime.h b/source/blender/blenkernel/BKE_mesh_runtime.h index 5d35f798ad7..8f9de85a302 100644 --- a/source/blender/blenkernel/BKE_mesh_runtime.h +++ b/source/blender/blenkernel/BKE_mesh_runtime.h @@ -109,6 +109,16 @@ struct Mesh *mesh_create_eval_final_view( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, CustomDataMask dataMask); +struct Mesh *mesh_create_eval_no_deform( + struct Depsgraph *depsgraph, struct Scene *scene, + struct Object *ob, float (*vertCos)[3], + CustomDataMask dataMask); +struct Mesh *mesh_create_eval_no_deform_render( + struct Depsgraph *depsgraph, struct Scene *scene, + struct Object *ob, float (*vertCos)[3], + CustomDataMask dataMask); + + void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb); -- cgit v1.2.3