From 511e3466da62389ac318d631ddce45a87e5f2408 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Mon, 29 Apr 2013 15:02:54 +0000 Subject: Fix [#35110]: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh Dynamic Paint was also being calculated during "orco" mesh generation, causing image sequence baking to use orco derived mesh instead. This likely affected vertex type surfaces too in some cases. --- source/blender/blenkernel/BKE_modifier.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_modifier.h') diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index cc260b8f60c..cf79aaff55c 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -111,7 +111,7 @@ typedef void (*TexWalkFunc)(void *userData, struct Object *ob, struct ModifierDa typedef enum ModifierApplyFlag { MOD_APPLY_RENDER = 1 << 0, /* Render time. */ - MOD_APPLY_USECACHE = 1 << 1, /* Last modifier in stack. */ + MOD_APPLY_USECACHE = 1 << 1, /* Final result. Is not set for temporary calculations like orco dms. */ } ModifierApplyFlag; -- cgit v1.2.3