From b375388959ac7311174e9859e724b169ede674d9 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Fri, 1 Nov 2013 08:31:36 +0000 Subject: Fix [#37266] Skin modifier can't be copied. Patch by Martin Felke, many thanks. When copying that modifier across objects, we also have to ensure that a skin CDLayer is present in dest objects (just as when adding it). --- source/blender/blenkernel/BKE_modifier.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_modifier.h') diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index 6bf42a3e885..65038c7f09c 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -357,6 +357,7 @@ bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm); bool modifiers_isCorrectableDeformed(struct Scene *scene, struct Object *ob); void modifier_freeTemporaryData(struct ModifierData *md); bool modifiers_isPreview(struct Object *ob); +void modifier_skin_customdata_ensure(struct Object *ob); typedef struct CDMaskLink { struct CDMaskLink *next; -- cgit v1.2.3