From deaff945d0b965d1e588cdecd084080b07db2e1f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 25 May 2020 20:16:42 +1000 Subject: Mesh: skip conversion from edit-mesh to mesh in edit-mode This resolves a performance regression in 2.8x where every edit-mode update performed an edit-mesh to mesh conversion. Now the conversion will be lazily initialized if/when it's required. New BKE_mesh_wrapper_* functions abstract over mesh data access. Currently only edit-mesh and regular meshes are supported. In the future sub-surface meshes may be supported too. --- source/blender/blenkernel/BKE_modifier.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/blenkernel/BKE_modifier.h') diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index 58c0b6b71e0..a7bf345567f 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -101,6 +101,9 @@ typedef enum { /* For modifiers that use CD_PREVIEW_MCOL for preview. */ eModifierTypeFlag_UsesPreview = (1 << 9), eModifierTypeFlag_AcceptsVertexCosOnly = (1 << 10), + + /** Accepts #BMesh input (without conversion). */ + eModifierTypeFlag_AcceptsBMesh = (1 << 11), } ModifierTypeFlag; /* IMPORTANT! Keep ObjectWalkFunc and IDWalkFunc signatures compatible. */ -- cgit v1.2.3