From 5f6fb5bb41ed0057f0e2f0ccded717fbf04e55e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 29 Jul 2020 18:13:19 +0200 Subject: Cleanup: Split gpu_texture_image.c into BKE and IMB modules This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`. --- source/blender/blenkernel/BKE_movieclip.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/blenkernel/BKE_movieclip.h') diff --git a/source/blender/blenkernel/BKE_movieclip.h b/source/blender/blenkernel/BKE_movieclip.h index dbd6eb15bf2..bba01dd84d2 100644 --- a/source/blender/blenkernel/BKE_movieclip.h +++ b/source/blender/blenkernel/BKE_movieclip.h @@ -113,6 +113,11 @@ bool BKE_movieclip_put_frame_if_possible(struct MovieClip *clip, struct MovieClipUser *user, struct ImBuf *ibuf); +struct GPUTexture *BKE_movieclip_get_gpu_texture(struct MovieClip *clip, + struct MovieClipUser *cuser); + +void BKE_movieclip_free_gputexture(struct MovieClip *clip); + /* Dependency graph evaluation. */ void BKE_movieclip_eval_update(struct Depsgraph *depsgraph, -- cgit v1.2.3