From 1d3186cbcf9e3e463e4e6362ac76862b801cf7ba Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Wed, 20 Jan 2010 04:19:55 +0000 Subject: Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time... --- source/blender/blenkernel/BKE_node.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_node.h') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 8da732af2dd..fe20c4d8158 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -354,6 +354,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat); #define CMP_NODE_DIST_MATTE 257 #define CMP_NODE_VIEW_LEVELS 258 #define CMP_NODE_COLOR_MATTE 259 +#define CMP_NODE_COLORBALANCE 260 #define CMP_NODE_GLARE 301 #define CMP_NODE_TONEMAP 302 -- cgit v1.2.3