From 9e152f919f2f86cbe3530c6adc34373ebc703904 Mon Sep 17 00:00:00 2001 From: Miguel Porces Date: Sat, 16 Mar 2019 18:48:22 +0100 Subject: Python API: add Python-defined node groups for shaders and compositing. This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370 --- source/blender/blenkernel/BKE_node.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/BKE_node.h') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 951962d26f1..80b0f9a023f 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -618,6 +618,7 @@ bool BKE_node_is_connected_to_output(struct bNodeTree *ntree, struct bNode *node #define NODE_REROUTE 6 #define NODE_GROUP_INPUT 7 #define NODE_GROUP_OUTPUT 8 +#define NODE_CUSTOM_GROUP 9 void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree); -- cgit v1.2.3