From ad64cb63448d69ec1667bfa2e4941dfb996841dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 1 Aug 2018 19:25:58 +0200 Subject: GPUMaterial: Make Localize tree live longer This is in order to reference the localized node->storage when populating the UBO data. --- source/blender/blenkernel/BKE_node.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/BKE_node.h') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index cf55885a5ef..901822583cb 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -811,7 +811,7 @@ void ntreeShaderEndExecTree(struct bNodeTreeExec *exec); bool ntreeShaderExecTree(struct bNodeTree *ntree, int thread); struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target); -void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat, +void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat, bool *has_surface_output, bool *has_volume_output); /** \} */ -- cgit v1.2.3