From d0eed5e50a80ef4df9ecb14772c87d4ede11e621 Mon Sep 17 00:00:00 2001 From: Sebastian Parborg Date: Thu, 20 Sep 2018 19:53:16 +0200 Subject: Texture Paint: unify missing data and slots panels, better auto position nodes. Differential Revision: https://developer.blender.org/D3694 --- source/blender/blenkernel/BKE_node.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/blenkernel/BKE_node.h') diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 901822583cb..def0de54771 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -466,6 +466,10 @@ bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent); void nodeAttachNode(struct bNode *node, struct bNode *parent); void nodeDetachNode(struct bNode *node); +void nodePositionRelative(struct bNode *from_node, struct bNode *to_node, + struct bNodeSocket *from_sock, struct bNodeSocket *to_sock); +void nodePositionPropagate(struct bNode *node); + struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name); int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex); struct bNode *nodeFindRootParent(bNode *node); -- cgit v1.2.3